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Welcome to WillyWorld




Games

Dwah Federico Semblii
Pigtails N.E.R.
Dwah Federico


Title: Dwah Federico
Slug: A lost soul makes a deal with the grim reaper to get his body back.
Progress: Pre-production/Production
ETA: Halloween 2011
Download: [PC DEMO] [MAC DEMO]
Thoughts: This is a fun project and one that's taught me the most about making videogames. It came about after scuffling through my older character arts, looking at it with utter distaste, remaking it, and then... all at once developing an entire game and scenario around the character. All things given, I enjoy the project and everyone working on the project. When we get it out, there will be plenty more good things to say!
Semblii


Title: A Semblii Required
Slug: A robot traverses the world in a handheld, action platformer.
Progress: Prototype
ETA: N/A
Download: [.swf]
Thoughts: If I'm curious about how a gameplay concept will work, I throw Semblii on it and flesh it out. This is the first instance of that method: a platformer that supports two different kinds of control within a single level. If you touched the swf, you can tell that it wasn't really fleshed out all that much. Nonetheless, there are plans and documentation to return to the project fairly soon. Keep your eye on this one!
Pigtails


Title: Pigtails
Slug: A little girl scales the peaks of her imagination to find her pillow. Also, piggies.
Progress: Pre-production/Production
ETA: N/A
Download: N/A
Thoughts: This project's too sweet for me to bear. I'm only working the art on this one, but it deserves some mention! We've got a small team slowly putting this one together, but it oughta rock the mobile game world once it's out. Stay tuned; I'll get concept art up that'll rot your teeth.
N.E.R.


Title: Project N.E.R.
Slug: Everyone has a story.
Progress: Eternal Pre-production
ETA: N/A
Download: N/A
Thoughts: This is a end-goal project I intend to keep up here as inspiration towards achieving it. We're looking at 17 years in the works, an overarching story that gets redone and redone year after year, and a still very vague gameplay concept. When it's finished though? It's gonna be big!
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©2017 William "Willy" Abeel

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